Saturday, 25 March 2017

Research Resources

From yesterday's class, and some sources from friends, I have somehow amassed a giant number of researches sources in a short amount of time:


Resources to look at:


Friday, 24 March 2017

Advising with Tristam

Freedom to explore the solution and present in any way that I want. Speculative. Don’t have to solve a problem.

First semester is about becoming an expert in a representative method or a social issue.

Fake News is technological issue. Result of our consuming of info, and who’s in charge.
In 1940s, publishing and consumption made us feel like we were in charge. Buy a book, have it forever. We weren’t in charge, the printer was.
Now Mark Zuckerburg is in charge, not Penguin books.
Humans always believe dumb stuff. The objective and subjective belief must be that the cream floats to the top. Good things must get through. Fake news is a reminder that people believe stupid things and don’t check. They believe what they’re told.

Subject matter: What is the social concentration. Situative and phenomenological. In people’s lives. The subject was how to make people happier.
Is it about politics, wellbeing, science, how the world works? Identify. New Zealand election is this year! What about that? Will we see fake news? Notice if it becomes prevalent? A project on preventative measures and education for this year’s election?

Politico fact checker
Washington post trump-o-meter
Snops.com ‘baloney detection’

Stops rumours
Understand compromat

Watch doco: Adam Curtis

Critical thinking and being skeptical. Making decisions based on facts.
My coca358 project (Hi-Five) was playful and rigorously created, engaging. Fact can sometimes kill that design. How to balance aesthetic with the content of info

Find a way to bring whimsy. Getting the boring and throwing it around like confetti until it’s fun.
Watch Moulin Rouge because it’s crazy beautiful (first 20 mins) that it infects you with it. Taking serious issues and making them fun and enjoyable.

It’s about exploring something. Big subjects. Learn from it, even if it’s independent from second semester. Might come up with interesting tests and ideas on the way. Can be a mish-mash. A bunch of explorations. Floating around is okay.

Have a specific angle on the topic by Week 7
The Filter Bubble by Eli Pariser (book)
Can give me other things to read



Notes and thoughts:

How can I think about this as a designer? Do some sketches. Make some games.
Look into confirmation bias 
Can I use elements of the Hi-Five project? Look at Penguins research
Look into all past projects for things I can pull out
Nikki Haager and John Stevens (fake news in NZ? Look into)

The media relies on assumptions. Look into truth vs assumption of truth

Narrative & Play Theory, Ethics

Lecture on Narrative and Play Theory

Narrative Theory:

A story is a fabula, a product of imagination, that is presented in a certain manner (a representation).
The story can start at any place, time, or event, and is an event in itself, transitioning from one state to the next. From truth to post truth? Confusion to clarity?
To act is to cause or experience an event.


Game Theory:

A method of strategy, used in psychology. Several players and you have to figure out what the other person is doing so that you know what to do.
Anticipating what the other person will do and pick the best set of results.


Play Theory:

The Play Theory of Communication (1967) by William Stephenson
Without media we don’t know who we are. We base ourselves off our media.
He says: Work favours pain, play favours pleasure. Play lets us differentiate the fake from the real.

Katie Salen: Using games helps people to think deeper and more abstractly about everything else through game design. ‘Incentifies' people to want to get better at them. Getting closer to an end goal. Trial and error. Teamwork and collaboration.
Rules of Play - Game Design Fundamental (2003) by Eric Zimmerman & Katie Salem
Zimmerman: Play is the opposite of rules. The acceptance of rules allows free play.

See Game Thinking Slide on Gray’s Slideshow - use Serious Games field for my topic?
Using games to explore serious topics: arthritis example (speak to Gray about this for project)
Jane McGonigal’s app Super Better (2012) - Watch this TED Talk and write notes



Ethics talk:
The people who you impact will get left with what you do. You could carry on as a designer, but your subjects will be left up on the internet on your blog for ever after, so you need to be careful with what you do. It’s not just consent, it’s also giving them reassurance.
Figure out what you’re going to do before you get your people.
Use Consent Forms from Massey - check the wording and content with your supervisor first
Have an idea what you want to do with your people. Find people educated in the fields you’re looking into.

Can’t talk to 16 and under directly.

Sunday, 19 March 2017

Readings and Research

I'm not sure what there is to do at this point except research my topic.

Places to find research:
– Readings provided on Stream
– Library books
– Make a Pinterest moodboard
– Readings/ebooks on the internet
– Watching videos, TED Talks
– Printed newspapers
– News articles (even clickbait ones because that's my topic)
– Interviewing people

The Guardian Weekly

Both Karl and Patricia recommended looking at the Guardian Weekly as a reputable, trustworthy news source for my project.
The Guardian Weekly, 10-16th March 2017 edition (Vol 196 No 14)
I also found some relevant articles in it around fake news and politics.


Patricia also suggested the daily Guardian email, which picks a selection of headlines from https://www.theguardian.com/international